> For the complete documentation index, see [llms.txt](https://unlycky-roll-studio.gitbook.io/unlucky-roll-studio-or-plugin-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unlycky-roll-studio.gitbook.io/unlucky-roll-studio-or-plugin-documentation/advanced-debug-menu-documentation/features/debug-menu-and-monitor.md).

# Debug Menu and Monitor

The **Advanced Debug Menu Plugin** provides two separate windows: the **Debug Menu**, used to interact with registered entries, and the **Monitor**, used to display selected values during gameplay.

<figure><img src="https://3973931071-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzFtNixIpVtVBirQYSU02%2Fuploads%2Fgit-blob-4e87cd1e1c4453d9d97515ec3ed4c24ca1f92392%2FT_RuntimeDebugging.jpg?alt=media" alt="Advanced Debug Menu and Monitor"><figcaption></figcaption></figure>

### Debug Menu

The main window allows you to:

* **Edit Values:** Change properties registered as Setters.
* **View Values:** Monitor properties and functions registered as Viewers.
* **Execute Actions:** Trigger your own Blueprint functions.
* **Organize Entries:** Expand and collapse categories.
* **Search and Filter:** Find entries by their displayed label or category.
* **Customize the Window:** Move, resize, minimize, or restore its layout.

### Monitor

The Monitor displays **pinned values** separately from the main Debug Menu.

* Click the **Pin** icon on a Setter or Viewer to add it to the Monitor.
* The pinned value continues to update when the main Debug Menu is closed.
* Monitor entries are **read-only**, so they do not interrupt normal gameplay input.
* Open the main menu again to interact with the Monitor window.

{% hint style="info" %}
**Actions cannot be pinned.** Window position, size, and minimized state are saved between sessions, but registered entries and modified gameplay values are not automatically saved.
{% endhint %}
