> For the complete documentation index, see [llms.txt](https://unlycky-roll-studio.gitbook.io/unlucky-roll-studio-or-plugin-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unlycky-roll-studio.gitbook.io/unlucky-roll-studio-or-plugin-documentation/advanced-debug-menu-documentation/features/troubleshooting-and-support.md).

# Troubleshooting and Support

Below are solutions to the most common problems when using the **Advanced Debug Menu Plugin**.

### The Debug Menu Does Not Open

* Make sure the plugin is enabled under **Edit** > **Plugins**.
* Check that **Enabled** and **Enable Toggle Key** are active in Project Settings.
* Give the game viewport focus and press **F1** (or your configured Toggle Key).
* Try calling **OpenDebugMenu** directly from a gameplay Blueprint.

### My Entry Does Not Appear

* Make sure registration is called after the target Actor or Component has been initialized.
* Check the returned **Advanced Debug Menu Binding** reference with **Is Valid**.
* Clear any active search or category filters in the Debug Menu.
* Check the **Output Log** for `LogAdvancedDebugMenu` warnings.

### My Numeric Value Is Limited to 0–1

The default numeric Entry Options use a **0–1** range. Adjust **Min Value** and **Max Value**, or disable **Use Range** for that entry.

### My Value Resets or Changes Unexpectedly

Check whether your gameplay logic is overwriting the edited variable. If you use a custom Setter, verify that it applies the requested value correctly.

### The Monitor Is Not Visible

Pin at least one **Setter** or **Viewer** entry. Actions cannot be displayed in the Monitor.

### Contact Support

If you need assistance, contact **<support@unluckyrollstudio.com>**.

Include your **Unreal Engine version**, plugin version, relevant Blueprint screenshots, and a short explanation of how to reproduce the issue.
