Isometric Spring Arm Events
Events
These are the Events exposed by the Isometric Spring Arm class. They can be bound in Blueprints or C++ to customize behavior.
GetDefaultSpringArmLength
float
Returns the default Spring Arm length, without any volume or additive modifications.
GetAdditiveSpringArmLength
float
Returns the additive Spring Arm length currently applied.
GetDefaultCameraRotation
FRotator
Returns the default camera rotation,without any volume or additive modifications.
GetAdditiveCameraRotation
FRotator
Returns the additive camera rotation currently applied.
IsCameraDenied
bool
Returns true if the camera is currently denied
GetCameraLastValidLocation
FVector
Returns the last valid camera location before denial.
IsOnTargetCamera
bool
Returns true if the camera is currently locked on a fixed camera.
IsPlayerInSight
bool
Returns true if the player is currently in sight.
GetSpringArmPushValue
float
Returns the current push value applied to the spring arm (e.g., due to collision).
Delegates
These are the Delegates exposed by the Isometric Spring Arm. They can be bound in Blueprints to trigger custom logic when specific camera-related events occur.
OnPlayerLostSight
FOnPlayerLostSightSignature
Called when the camera loses sight of the player.
OnPlayerRegainedSight
FOnPlayerRegainedSightSignature
Called when the camera regains sight of the player.
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