sliders-upIsometric Spring Arm Settings

Initial Settings

These are the default settings available in the Advanced Isometric Camera Plugin. Each setting is described with:

  • Variable Type – the data type of the setting.

  • Functionality – what the setting controls.

  • In-Game Effect – how it influences gameplay or camera behavior.

Variable
Type
Category
Description

LengthModifySpeed

float

Settings|Length

Speed at which the spring arm length is interpolated.

RotationModifySpeed

float

Settings|Rotation

Speed at which the spring arm rotation is interpolated.

CameraBlendSpeed

float

Settings|CameraBlend

Speed of blending between cameras when using a Fixed Camera Volume.

CameraBlendInterpolation

EViewTargetBlendFunction

Settings|CameraBlend

Interpolation function used when blending between cameras (e.g., Linear, Cubic, EaseInOut).

bPushCameraOutOnObstruction

bool

Settings

If true, the camera is pushed outward when obstructed instead of being pulled inward.

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