Initial Setup
Unlike Unreal Engine's default split-screen system, the Advanced Split Screen Plugin requires the user to manually select which viewport to display using the "Advanced Split Screen Subsystem", which can be accessed from any class.
For the first setup, it is recommended to use a child class of GameMode Base. This allows you to call the SetPlayerViewportEnabled event when a new Local Player is created.
SetPlayerViewportEnabledThis will ensure that the new viewport is loaded properly.
This system is designed to display viewports only when necessary or when explicitly requested by the user.
Below is a reference image:

Basic Setup
This is a basic setup that will allow you to test the split-screen functionality right away. However, you will always have full control over when to display a player's viewport.
Notes
The system supports a minimum of 1 player (Index 0) and a maximum of 4 players (Index 3).
You can simply use the Player Index to specify which viewport you want to display at any given time.
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