Settings
The default Unreal Engine split-screen settings are not used in the Advanced Split Screen System and should not be considered.
The only exception is the setting "Use Split Screen", which the system does take into account to enable or disable split-screen functionality.
Initial Settings
These are the initial settings for the Advanced Split Screen Plugin. Each setting includes:
Variable Type
Functionality (What it does)
How it is applied in-game
Most of these settings can be modified at runtime. Below each setting, you will find the corresponding event call that allows you to change it dynamically during gameplay.
âš Important Setting: Advanced Splitscreen Active
The "Advanced Splitscreen Active" setting is the most crucial option and must be enabled to use the Advanced Split Screen Plugin.
This variable cannot be modified at runtime.
If disabled, Unreal Engine will revert to its default split-screen system.
This can be useful primarily for debugging purposes.
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