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Initial Settings

These are the initial settings for the Advanced Split Screen Plugin. Each setting includes:

  • Variable Type

  • Functionality (What it does)

  • How it is applied in-game

Most of these settings can be modified at runtime. Below each setting, you will find the corresponding event call that allows you to change it dynamically during gameplay.

âš  Important Setting: Advanced Splitscreen Active

The "Advanced Splitscreen Active" setting is the most crucial option and must be enabled to use the Advanced Split Screen Plugin.

  • This variable cannot be modified at runtime.

  • If disabled, Unreal Engine will revert to its default split-screen system.

  • This can be useful primarily for debugging purposes.

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