AIC Isometric Camera Modify Volume
The Isometric Camera Modify Volume is a box volume that manages all modifications applied to the Isometric Spring Arm. Through its various settings, you can control and customize the camera’s behavior.
Modify Type
The Isometric Camera Modify Volume uses the ECameraVolumeType enum to define how the volume modifies the Isometric Spring Arm.
Depending on the selected type, different properties become available.
Common Settings
bResetOnEndOverlap (bool) Available for all Modify Types. When enabled, the camera settings are automatically restored to their default values once the player exits the volume.
Example: whether the volume changes the camera length, rotation, switches to a fixed camera, or follows a path, the camera will return to its default configuration after leaving the box.
Modify Types
Length
Adjusts the Spring Arm length when the player enters the volume.
bAdditive (bool) (specific to Length and Rotation only) Defines whether the new length is added to the default Spring Arm length or completely overrides it.
SpringArmLength (float) The target Spring Arm length, applied either as an additive offset or an override value depending on
bAdditive.
Rotation
Adjusts the Spring Arm rotation when the player enters the volume.
bAdditive (bool) (specific to Length and Rotation only) Defines whether the new rotation is added to the default rotation or completely overrides it.
SpringArmRotation (FRotator) The target Spring Arm rotation, applied either as an additive offset or an override value depending on
bAdditive.
Denied
Restricts or locks camera updates while inside the volume.
(Uses only bResetOnEndOverlap to restore defaults on exit.)
Fixed
Switches the active view to a Fixed Camera Actor while inside the volume.
FixedCameraActor (AActor*) Reference to a Camera Actor that overrides the Isometric Spring Arm while inside the box.
Path
Makes the camera follow a predefined path for cinematic or guided transitions.
CameraPathActor (AAIC_CameraPathActor*) Reference to a Camera Path Actor defining the spline/path the camera follows.
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